Escape together or die alone. A co-op bodycam horror game where every move counts and every sound could be your last.
You're part of a special ops team. Armed with your bodycam, weapon, and a radio, you're sent into an abandoned zone. The mission: get out alive — together.
But something is hunting you. Silent. Relentless. One wrong move, and it's over.
Team up with up to three friends. Stick together, cover each other, and plan every move — or you won't make it out alive.
The entire game is played through a shaky, immersive bodycam. Just you, your team, and the terror.
Play with up to three friends online. Coordinate, cover each other, and survive — or fall apart and die alone.
Scour abandoned rooms for ammo, batteries, medkits, and keys. Inventory is tight. Every choice is a trade-off.
It tracks your footsteps, observes your patterns, and adapts. Every decision you make brings it one step closer.
A sterile Research Facility with something that escaped containment. A pitch-black Underground Carpark where footsteps echo from every direction. A decaying Mansion that feels like it was abandoned in a hurry.
Early Access built with the community. More maps, enemies, mechanics, and polish — shaped by player feedback.
I'm an independent developer working under NOBACKUP DEV. NO BACKUP started as a passion project — I wanted to build a horror game that made players genuinely feel vulnerable, not just scared by cheap jump scares.
I believe in building games with the community. Every piece of feedback shapes what NO BACKUP becomes. The Early Access release is just the beginning — I'm committed to expanding maps, enemies, mechanics, and atmosphere as the project grows.
Questions, feedback, or press inquiries? Reach out directly — I read everything.
Everything you need to cover NO BACKUP. Screenshots, logos, key art, and game info — all in one place.
Full press kit including logos, screenshots, key art, factsheet, and game description.
Request Press KitGeneral questions, bug reports, feedback, or press inquiries — all welcome. I respond personally.